Friday, October 12, 2012

Solving problems of Internet


 

Due to the invention of internet, our life became more comfortable. We could find information faster than before and also can work on internet. However, internet can sometimes be very addictive, disturbing and hurtful. Even though cyber polices are working on to find people who are doing bad things on internet, the problems of internet is never perfectly solved. Although the problem can never be cured, we can make these problems more better by these two ways.
   
Firstly, I think we should not use our nick-name in online chatting. Due to nick-
name using in online chat room, people sometimes do mean things to hurt others and even deceive their age and gender. This can be a cause to make a crime, give mentally hurtful damage to others, and even make others commit suicide. If we do not use nickname in online chat room, there is many advantages. For instance, internet bullying will disappear because they know each other. In addition, people will know that if you commit crime in chat room, you can have a harsh punishment. Therefore, they will have a higher credit in the internet culture. Furthermore, it will be more easier to manage customers because they are having a program that have real people.
 
Secondly, I think we should limit all the game production. If we prohibit all the gam
es coming out, there will be no people who are addictive to game. Then, we should make a school for people to get out of game addiction. Then, the society will develop more. For instance, lets say that 20 percent of Koreans are addictive to games. However, if they make a school to get them escape from game addiction and learn a new job, they can work for the society. Then, due to 20% people working more for the society, the society and the nation can develop more.
 
To sum up, we can try many different ways though internet’s problem can not never perfectly solved. I believe someday, there will be less people getting mentally hurt by internet, or getting addictive to internet game.

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